Frame the fork.
Name the consequence, constraint, and cost of delay.

DECISION INTELLIGENCE / 001
Most systems are built to answer.
BELAY is built to know when an answer has not earned the right to become action.
FRAME 001 / CONSEQUENCE
THE PAUSE
Speed is easy.
BELAY is not a personality theater or an infinite swarm. It is a three-agent decision keel for consequential product and engineering work.
Every recommendation travels inside a typed state. Every run has a ceiling. Every claim can be opened. Every irreversible move can stop at a human gate.
CONTROLLED DESCENT
ONE GOAL → ONE RECEIPT03 / MOVES
Name the consequence, constraint, and cost of delay.
Search for the evidence that would make the preferred answer fail.
Promote only what survives the budget, the kill rule, and the human gate.
THE RECEIPTS
No metric is upgraded. No miss is hidden. Every number opens to its committed evidence.
REALITY WATCH / OPEN
WATCH · NOT A VERDICTMean real-outcome Brier is 0.3748 against a 0.25 kill bar. That is not spun into success. The locked rule waits for five resolved outcomes.
Inspect the reality ledgerTHE KEEL
Capability scales through retrieval and bounded skills—not an ever-growing cast of synthetic coworkers.
ROUTE / BUDGET / GATE
Owns the goal, enforces the envelope, detects loops, and stops confidence from outrunning evidence.
FRAME / FALSIFY / KILL
Turns ambition into a decision with alternatives, opportunity cost, a pre-mortem, and a criterion strong enough to end the idea.
CONSTRAIN / TRADE / RECORD
Tests architecture against reality, compares viable paths, and leaves behind an ADR that survives hindsight.
THE PROMOTION PATH
Expand the possible.
Attack the favorite.
Move inside bounds.
Watch what changed.
THE NEXT HONEST MOVE
Paste a real non-rapid-response Type 1 goal into BELAY. Preserve the receipt. Resolve the outcome. Let reality—not the interface—decide what the system has earned.